Toys, Trends, and Turmoil: The Impact of a Pandemic on Playtime post 1996
Welcome to part three of our deep dive into the "Retail Sales: Hobby, Toy, and Game Stores" dataset from the U.S. Census Bureau via FRED®, covering January 1992 through September 2025. With the help of AI-powered data analytics, it's been a joy to transform columns of sales figures into real stories about innovation, resilience, and the enduring magic of play. Let's uncover what the data reveals about how toys have evolved and adapted in the years since 1997.